Progress Update of 25th January

Progress update of 25th January.

We are working on the robot’s arm. We have the design, just have to mount everything to its place. Easier said than done. Cutting all the pieces precisely and putting them together in the exact points is lot harder than it looks like. Though there’s a lot of pressure, we have Mr.Gus on our back. If one thing goes wrong, the whole thing goes wrong.
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“Everything starts from a single point.” Dojo contemplates as he marks the points on the rod.
Continue reading Progress Update of 25th January

2014 FIRST Game Animation – Aerial Assist

 

Animation describing the 2014 FIRST Robotics Competition game, Aerial Assist. Robots assist each other to move 24-inch game balls down the field and into low or high goals to score. The more the robots assist each other, the higher their bonus points will be. This animation was first shown at the 2014 season FRC kick-off broadcast in January, 2014. Final production version.

AERIAL ASSIST is played by two competing Alliances of three Robots each on a flat 25’ x 54’ foot field, straddled by a lighting truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a 2 minute and 30 second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their alliance receives.

The match begins with one 10-second Autonomous Period in which robots operate independently of driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated “hot” for five seconds, but the order of which side is first is randomized. For each ball scored in a “hot” goal, the Alliance earns additional bonus points.

For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field.

Alliances receive large bonuses for “assists,” which are earned for each robot that has possession of the ball in a zone as the ball moves down the field. Points are awarded for each action per the table below.

Tags :2014 FIRST Game Animation, 2014 FIRST, Competition, Team 1635, Aerial Assist

Aerial Assist

2014 FRC Kickoff

Today we went to NYU Poly‘s Library to watch the 2014 Kickoff and to pick up our Kit of Parts.

This year’s game is called Aerial Assist.

School not being open, we could not drop off the Kit of Parts.  I’ll either bring it on Monday around 6 or give it to Gus who might be able to bring it earlier.   After a first check it seems we’re only missing the two parts they told us we won’t have:

  • 5 2-position Link Connector (PN: JE150416673) and
  • 5 4-position Link Connector (PN: JE150279733)

On Monday we need to:

  1. Read the game manual before we meet
  2. Brainstorm about robot design
  3. Take inventory (2014 Kit and parts from past years)
  4. Complete the missing part form in TIMS
  5. Install LabView 2014 + Updates on 3 laptops